Events

Speaker at Agile 2014 : Gamify The Card Wall

A fundamental Agile principle is ‘Continuous Improvement’, yet many practitioners use a default visual workflow which changes little through the evolution of the product and team. This can become repetitive and ultimately the tool starts to become simple, boring and used for administrative monitoring only. Agile environments often don’t realise the power that visual workflows can have. [...]

How to maximise workflow in an Agile environment using the Theory of Constraints

Inspired by the Book “The Goal” by Eliyahu M. Goldratt, this presentation explores the effects of applying the Theory of Constraints. A simulator was used to mock a physical workflow over 500 days and the result are discussed. A thought provoking topic which explores a fundamental principle of Agile workflows as well as comparisons to manufacturing environments. [...]