What Makes A Good User Story

Writing user stories in Agile can be very difficult. Although it appears simple, it can take time to perfect at technique which works with the team. This post provides some useful insights into ways in which you can improve your story writing technique taking some examples from XP, INVEST and BDD using Gherkin. [...]

How to maximise workflow in an Agile environment using the Theory of Constraints

Inspired by the Book “The Goal” by Eliyahu M. Goldratt, this presentation explores the effects of applying the Theory of Constraints. A simulator was used to mock a physical workflow over 500 days and the result are discussed. A thought provoking topic which explores a fundamental principle of Agile workflows as well as comparisons to manufacturing environments. [...]

The Hourglass Scrum-Ban Board

As we have progressed as a scrum team, our board has evolved in line with our continuous improvement ethos. Heavily influenced by the Theory Of Constraints, we introduced WIP limits on user stories and the board by restricting the number of lanes. We have seen team and productivity benefits when adopting some of these simple changes. [...]